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Hey, I’m Michael , a programmer and lifelong gamer from Sydney. I built this site to share my love for games, especially indie titles and RPGs that leave a mark. You’ll find honest reviews, random thoughts, and plenty of nerdy enthusiasm here - all written between coding sessions and late-night gaming marathons. Feel free to reach out with game suggestions or just to chat about what you’re playing!

Evrac Studio's incremental RPG hands you the one job nobody volunteers for. The party swings on its own, you spend mana, and four hours later you have a 200 node skill tree and a permanently asleep tank who is somehow still standing. A$5.75, and it ends before it wears out.

House House followed Untitled Goose Game with a co-op adventure where the main verb is talking. Voice chat is positional, walkie-talkies crackle, and one stretch takes your speech away entirely and makes you invent a language. It needs at least one other person and a working mic, and it is worth organising the group chat for.

Halo Studios rebuilt Combat Evolved in Unreal Engine 5 and the sandbox is still untouchable, but the writing hands the Chief a personality he was never meant to have, turns a death cult into a political faction, and lets Cortana explain the mystery. Beautiful, and the wrong version to start on.

Butterscotch Shenanigans turned a schoolyard argument into a roguelike autobattler, and it works. Forty two dude types, hundreds of rule bending relics and an escalation curve that ends with a hundred little men against a wall of geese. Funny, deep enough to theorycraft, and it is on your phone too.

Prideful Sloth's hands-on town builder finally left early access, and it is transformed by a second controller. The opening hours drag and it is a tycoon game rather than the Animal Crossing clone some people want, but the co-op and its host permission controls make it a rare management sim you can genuinely play with your kids.

A twin-stick roguelike where you play the infection, tear organelles out of the cells you kill and bolt them onto your own body. The build system is the most inventive thing I have played all year, and I lost a week of evenings to it. The basic movement rules are the weak link.

Rebel Wolves' vampire RPG lands on 3 September with a thirty day deadline, days split into eight spendable units, and a directional parry its director compares to Guitar Hero. Everyone who has played it writes about the clock first.
◆ BREAKINGLance McDonald has surfaced the internal presentation Japan Studio's Daisuke Ishidate gave at GameShare IV in May 2007. It carries a working title, a ship date of June 2008, and a build with a first person camera and no lock-on.

Grand Theft Auto VI: An Extended Look premieres on Netflix on 27 August, six hours before it reaches Rockstar's own channels for free. Nobody is being charged to watch a trailer, which is precisely what makes the arrangement worth arguing about.

Konami’s Suikoden II adaptation put Riliu, Jowy, Nanami, Viktor and Flik on one key visual ahead of an October 2026 premiere. The lineup says more about the adaptation’s scope than the staff list does.

Steam still says nothing more precise than 2026, but Graveyard Keeper 2 has screenshots now. Undead workers staff the benches, a defence layer guards the town, and the automation loop is doing the heavy lifting the original made you do on foot.

Campfire Cabal follows Expeditions: Rome with a party-based RPG set during Japan’s civil wars. It hits Steam Early Access on August 7, with the full release planned for Q1 2027.