▶ TL;DRGo-Go Town! is a decent solo management sim and a genuinely excellent co-operative one. Push past a slow opening and you get a town builder four people can share without treading on each other, plus the most family friendly permission system I have seen in the genre. Get a second controller involved and it is an easy recommendation.

Prideful Sloth is a small Australian studio, and Go-Go Town! is the game they have spent two years finishing in public. It left early access on 16 July with a creative mode, treasure hunting, Twitch integration and a roadmap running into 2027. I sat down expecting a cosy afternoon. I have since lost about thirty hours to it, and almost none of them were spent alone.

You are the mayor, and also the bin man

The premise is straightforward. You inherit a town that has seen better decades and you are its new mayor. What separates it from every other management sim I have played is that you never hover above the place issuing orders from a menu. You are down in it, at ground level, in a little pair of overalls.

You chop the trees. You sweep the rubbish. You drive the delivery ute. You stock the shelves of the noodle bar you built yesterday out of planks you cut the day before. Every job in the town is a job you can walk over to and physically do, and that framing is the whole trick. A spreadsheet will never make you care about a broken footpath. Running past one forty times absolutely will.

A late-game high street: noodle bar, arcade, scooter parking and a crowd of tourists who all want something from you.
A late-game high street: noodle bar, arcade, scooter parking and a crowd of tourists who all want something from you.

+ PROS

  • Four player co-op, online or local, and mixing the two just works
  • Host controls how much of the town a guest mayor can touch, ideal for kids
  • Hands-on mayoring makes the town feel like yours, not a spreadsheet
  • Satisfying handover from doing every job to running a machine
  • Split screen, full controller support and save anytime

− CONS

  • The first couple of hours are a slow, drip-fed tutorial
  • EGO points cap out and spending them becomes an inbox to clear
  • Residents are staff, not neighbours, if you came for Animal Crossing
  • Switch co-op caps at two players instead of four