
Extra! Extra! Read All About This Charming Media Empire Builder
News Tower
TL;DR
News Tower is a memorable and well-crafted management sim that captures the chaos and satisfaction of building a 1930s newspaper empire. With its charming presentation, satisfying progression systems, and strategic depth, it stands out in the tycoon genre. While the UI could use some polish and an endless mode would be welcome, the core experience is strong enough to keep you printing headlines for hours. If you enjoy management games with personality and depth, News Tower is absolutely worth your time.
Running a newspaper sounds pretty straightforward on paper, right? Just write some articles, print them out, and collect your money. Well, News Tower is here to remind you that building a media empire in 1930s New York is anything but simple. And honestly? That's exactly what makes it so damn good.

Managing Your Media Empire
News Tower drops you into the shoes of a struggling newspaper publisher who just inherited a failing Brooklyn paper from their uncle. Your job is to turn this mess into New York's most influential publication, and the game gives you an incredible amount of control over how you do it. You're not just making editorial decisions about what stories to run - you're managing everything from the layout of your office floors to making sure you've got enough charcoal to keep the lights on.
The building management is where this game really shines. You start with a cramped little space, but as you grow, you'll be adding floors, rearranging desks, upgrading printing presses, and optimizing your workflow. There's something genuinely satisfying about watching your little operation grow from a single room with a handful of staff to a multi-floor tower packed with journalists, editors, and state-of-the-art (for 1930) equipment.

really well made building management system
What really impressed me is how the game makes you care about the small stuff. Employee well-being matters. Your layout matters. Even something as mundane as where you place the bathroom becomes a strategic decision. Do you sacrifice space efficiency for employee happiness? These are the kinds of choices that make management games compelling, and News Tower nails it.
The Stories You'll Tell
The journalism side of News Tower is equally engaging. You're constantly choosing which stories to investigate, how to cover them, and what angle to take. Do you go for hard-hitting journalism that builds respect but might not sell as well? Or do you lean into sensationalism for those juicy sales numbers? The game tracks your editorial voice through its Perception System - are you Informational, Moderate, or Sensational? Your choice affects how readers view your paper and can unlock special sales bonuses.

The faction system adds another layer of complexity. The Mafia, the Military, the Mayor, and High Society all want favorable coverage, and they're willing to reward you for it. But helping one faction might make enemies of another. These moral dilemmas give the game some real weight. You're not just playing with numbers - you're making choices that define what your newspaper stands for.

one of many factions you can "help" in the game.
Pacing That Keeps You Hooked
One of the things News Tower gets absolutely right is pacing. The game spans from 1930 to 1939, and each week brings new stories, challenges, and opportunities. The weekly cycle of researching stories, composing your newspaper, printing, and then dealing with the fallout creates this perfect loop that keeps you engaged. Just when you think you've got everything under control, breaking news hits, a competitor steals your readers, or a faction demands your attention.
The game also includes a competitor system with the Jersey Beacon and Empire Observer constantly challenging your dominance. Every week you're making decisions about whether to expand to new territories or fight to kick a rival out of your current markets. This competitive element keeps the pressure on and gives you clear goals to work toward.
The Charm Factor
Let's talk about the presentation, because News Tower has style for days. The art direction perfectly captures that 1930s newspaper aesthetic with its muted color palette and period-appropriate design. The jazz soundtrack, recorded with members of the New Cool Collective and inspired by Duke Ellington and Count Basie, is absolutely perfect. It genuinely feels like you're in a bustling newsroom during the golden age of print journalism.

The historical detail is impressive too. The game references real events from the era - Prohibition, the Great Depression, international conflicts - and weaves them into your story selection. The characters and factions are clearly inspired by real figures, giving everything a satirical edge that works really well. You're not just playing a management sim - you're experiencing a slice of history.
Room for Improvement
Now, it's not all sunshine and headlines. The UI can get pretty cramped, especially as your tower grows and you're trying to manage multiple floors. The icons are small, and when things get busy (which is often), it can be tough to quickly identify what you need. Some better zoom options or a cleaner interface would go a long way.
Also, while the game has plenty of content with the full decade from 1930-1939, I found myself wishing for an endless mode where I could just keep building and experimenting without the story constraints. The good news is the developers are clearly listening - they've been updating the game regularly throughout early access, so there's hope for more features down the line.
Building On A Strong Foundation
If you're into management games and building sims, News Tower offers a really compelling package. It takes a unique concept - running a 1930s newspaper - and executes it with style and depth. The tower-building mechanics feel great, the editorial decisions have weight, and the whole thing is wrapped in a charming presentation that makes you feel like you're actually living in that era.
The game does an excellent job of balancing accessibility with complexity. New players won't feel overwhelmed thanks to the gradual introduction of mechanics, but veterans of the genre will find plenty of systems to optimize and strategies to explore. The faction relationships, competitor battles, and editorial voice systems all add layers of strategy without making things feel bloated.
The Bottom Line
News Tower is a standout management sim that deserves your attention. It's memorable, well-paced, and has genuine charm. The 1930s setting isn't just window dressing - it's integral to the experience, from the jazz soundtrack to the historical events that shape your stories. Whether you're a management game veteran or someone looking for something different, News Tower delivers.
Sure, the UI could use some refinement, and I'd love to see more post-story content, but these are minor complaints in what is otherwise an excellent tycoon game. After spending hours building my media empire and navigating the complex world of 1930s journalism, I'm still coming back for one more week, one more expansion, one more attempt to dethrone my competitors.
For fans of management and building games, News Tower is an easy recommendation. It's smart, engaging, and most importantly, it respects your time while giving you plenty of depth to sink your teeth into.
- • Deep and satisfying tower-building mechanics
- • Excellent pacing with engaging weekly gameplay loop
- • Charming 1930s aesthetic and authentic jazz soundtrack
- • UI can feel cramped and icons are sometimes too small
- • No endless mode for continued play after the main campaign