
The Alters Review - When Space Drama Meets Perfect Game Design
The Alters
TL;DR
Alters is a masterclass in concept and execution that combines gripping space drama with satisfying management mechanics. Everything feels meticulously crafted except for a few systems that overstay their welcome. Essential for story-driven players and space lovers.
Quick Summary
The Alters is a sci-fi survival game that asks a simple but profound question: "What if?" You play as Jan Dolski, a construction worker who becomes the sole survivor of a mining expedition crash on a hostile alien planet. Using a mysterious substance called Rapidium, Jan creates alternate versions of himself - each shaped by different life choices he could have made.
These "Alters" aren't just clones - they're fully realized people with their own personalities, skills, and memories from lives Jan never lived. Jan Technician stood up to his abusive father while our Jan ran away. Jan Scientist pursued education while our Jan dropped out. Each Alter brings unique abilities to help survive on this deadly world with three suns.
Alters completely won me over with its brilliant concept and how incredibly well-made everything feels. This isn't just another space game - it's a carefully crafted experience where every system feels purposeful and interconnected. The story, the drama, the management mechanics, even the build menu - everything has this level of polish that makes you appreciate the developers' attention to detail.

seems peaceful ?
A Concept That Actually Delivers
What absolutely blew me away is how well-realized the core concept is. This isn't some half-baked idea stretched into a full game - every element supports the central vision perfectly. The story and drama are genuinely compelling, with character development and narrative beats that kept me invested throughout.
The management systems feel organic rather than tacked-on. Building and maintaining your space operations never feels like busywork because it's all tied into the larger narrative. The build menu is intuitive and satisfying to use - you can tell the developers actually cared about the user experience.

very cool management system , reminds of the Fallout minigame couple of years ago
Voice Acting That Deserves Awards
Can we talk about Alex Jordan's incredible voice work for a minute? This actor had the absolutely massive challenge of voicing Jan Dolski and all his alternate selves, and they absolutely nailed it. Every single Alter feels like a completely different person - different mannerisms, different emotional ranges, different personalities coming through in their voice.

me, myself and I
This is genuinely difficult work that often goes unnoticed, but Jordan's performance is what brings the story to life. You never have that jarring moment where you think "oh, that's the same voice actor" - each Alter has their own distinct identity. Jan Technician is gruff and assertive, Jan Scientist is work-focused and analytical, Jan Miner struggles with substance abuse - each one feels completely authentic.
The fact that one person could create such distinct character voices while maintaining emotional authenticity throughout shows real skill and dedication. It's easily one of the best voice acting performances I've experienced in an indie game this year.

The weather and sun punishment system is brilliant environmental storytelling. It's not just a gameplay mechanic - it's a constant reminder of the hostile environment you're trying to survive in. The tension it creates is perfectly balanced between challenge and frustration.
Combat That Starts Strong
The anomaly battles are genuinely fantastic... for the first 3-4 encounters. There's this amazing puzzle-like feeling when you first figure out how to eliminate an anomaly - that "aha!" moment when the strategy clicks and you feel like a tactical genius. Also do not expect guns blazing combat , if that's your cup of tea you will not enjoy this game.

The problem is the game doesn't build on this feeling enough. After those initial brilliant encounters, anomaly battles start to feel more like a nuisance than a feature. I found myself wishing for more puzzle-focused battles that captured that same discovery high rather than repetitive encounters that felt like roadblocks.
Where It Could Be Better
The music is fine - serviceable but not memorable. It does its job without elevating the experience like the best game soundtracks do.
The biggest quality-of-life issue is the lack of jumping mechanics. Thank god for fast travel, because without it, walking around the map would be genuinely painful. The traversal feels sluggish and uninspired compared to how polished everything else is.

amazing environments if you enjoy space games
More quality-of-life features would go a long way. The core systems are solid, but small improvements to movement and navigation would make the experience significantly smoother.
Who This Game Is For
If you're a story-driven player who loves getting invested in characters and narrative, Alters is absolutely for you. The writing and character development are top-tier stuff that respects your intelligence.
Space lovers will find plenty to appreciate in the world-building and attention to detail. This feels like a labor of love from people who genuinely understand what makes space-based storytelling compelling.
The Verdict
Alters is proof that great concept plus great execution equals great games. Nearly every system feels carefully considered and purposeful, creating an experience that respects both your time and intelligence. The story and drama are genuinely engaging, and the management mechanics strike that perfect balance between depth and accessibility.
Alex Jordan's exceptional voice work deserves special recognition for bringing every version of Jan Dolski to life with such authenticity and skill. It's the kind of performance that elevates the entire experience.
The repetitive combat and traversal issues hold it back from greatness, but they're relatively minor complaints in an otherwise excellently crafted experience. This is the kind of thoughtful, well-made game that reminds you why you love interactive storytelling.
- • Brilliant core concept executed with precision
- • Compelling story and drama with real character development
- • Outstanding voice acting by Alex Jordan - every Alter feels unique
- • Polished management systems that feel purposeful
- • Repetitive anomaly encounters become tedious after the first few
- • Map walking feels weak without fast travel