Capcom is tearing up the storefront for Monster Hunter Wilds. Starting August 4, three existing bundles disappear from sale, a new set replaces them, and the base game gets a permanent price cut. The catch: Capcom has not said how much cheaper the game will actually be, so the headline number everyone wants is still missing.
What Happened
The official Monster Hunter account posted on X on July 14 that Capcom is "streamlining the available options for new and returning hunters," discontinuing some bundles and rolling out new value products in their place. The changes kick in on August 3 at 5pm PT, which is August 4 at 1am BST, per the tweet and a matching Steam Community notice.
Three products are being retired: the Deluxe Edition, the Premium Deluxe Edition, and the Cosmetic DLC Pass. Capcom's Steam notice confirms anyone who already owns them keeps them and can keep using their contents past August 4, so this is not a rug-pull for existing buyers.
The Details
The replacements are a Gold Edition (base game plus a new Cosmetic DLC Collection), the Cosmetic DLC Collection itself, and an Extras Cosmetic DLC Pack. Capcom says the Collection bundles everything cosmetic released since launch: Cosmetic DLC Packs 1 through 4, the four Festival of Accord packs (Blossomdance, Flamefete, Dreamspell, Lumenhymn), the Deluxe Pack, and the Extras pack. That is ten sets of cosmetics in one bundle. Individual DLC packs from the discontinued editions will still be sold separately.
On the base game, Capcom's own wording is that Monster Hunter Wilds "will receive a permanent MSRP reduction starting August 4, 2026." What it will not say is the new figure. Wilds currently sits at $69.99/£64.99 on the PS Store, and pricing for the new bundles is also unannounced. A "~45% off" number has been floating around forums, but no official outlet has confirmed it. Treat any specific price as rumour until the storefronts actually update.
Why It Matters
This lines up neatly with Ascendance, the major Wilds expansion Capcom confirmed via BusinessWire for a 2027 release after its Summer Game Fest reveal on June 5. Ascendance adds a new region of sky islands and floating ruins called Skybound Eyrie, brings back elder dragons like Kushala Daora and the returning Lao-Shan Lung, and layers in Master Rank quests and a new Boost Bracer mechanic. You need the base game to play it, so making the base game cheaper before the expansion lands is an obvious way to widen the pool of potential buyers.
There is precedent here. As Kotaku's Ethan Gach noted, when Iceborne launched for Monster Hunter World, Capcom dropped the base game from $60 to $20 and priced the expansion at $40. Wilds has also had a rough patch, with GamesRadar characterising its year as a climb from negative to middling reviews plus PC performance complaints. Capcom is not saying that out loud, but a permanent price cut is not the move of a publisher fully happy with how launch went.
Our Take
Simplifying a bloated bundle list is genuinely good for anyone jumping in cold, and a permanent cut beats a temporary sale. But announcing a price drop with no price is a strange flex, and the Iceborne comparison sets expectations Capcom may not match. If you have been waiting on Wilds, hold off until August 4 and check the storefront yourself before buying anything. If the discount is real and meaningful, that is the moment to jump in ahead of Ascendance.



