So I just spent the last hour watching the Galaxies Autumn Showcase, and honestly? Pretty solid lineup. They managed to cram 50 games into 60 minutes without it feeling too rushed, which is impressive. Here's what caught my eye and why you might want to pay attention.

The Horror Stuff Actually Looks Good

Let's start with the horror announcements because they were probably my favorite part of the show. The Painkiller reboot from Anshar Studios looks like it's bringing back everything I loved about the 2004 original - gothic atmosphere, ridiculous weapons, and demons everywhere. They're adding 3-player co-op this time around, plus this Tarot card system for builds that could add some nice depth to the chaos. Out now

painkiller main game image

But honestly, the game that really got my attention was Cthulhu: The Cosmic Abyss from Nacon. This thing looks absolutely phenomenal - the dark, gritty atmosphere they've created is exactly what cosmic horror should feel like.

The world of cthulhu
the atmosphere and visuals looked amazing!

The visuals have this oppressive, nightmarish quality that actually made me uncomfortable watching the trailer, which is exactly what you want from a Cthulhu game. I can't wait to dive into that madness and see how deep the rabbit hole goes.

main game cover for cthulhu

Dead by Daylight got a new chapter too - Chapter 37 brings in The Krasue, which is based on Thai folklore. The killer can switch between a normal body and this floating head with intestines thing, which sounds both terrifying and fascinating. The new survivor is a punk drummer, so there's this cool contrast between traditional horror and modern rebellion.

dead by daylight cover image


PowerWash Simulator 2 Launches This Month

Okay, this one surprised me. PowerWash Simulator 2 is coming out October 23rd - that's like, next week. They've added co-op play, which means I can finally clean virtual dirt with friends. There's also base building now, and apparently you can pet cats. Not sure why cats are in a cleaning simulator, but I'm not complaining.

The new tools look pretty neat too - adaptive nozzles, scissor lifts, something called a SwirlForce floor cleaner. If you found the first game relaxing (and let's be honest, it was weirdly therapeutic), this looks like more of the same but better.

power wash sim 2 cover image


Cyberpunk and Pirates, Because Why Not

DEFECT caught my attention for the cyberpunk fans out there. It's a squad-based shooter set in this AI-controlled city where you're fighting against robotic police forces. The whole 4x4x4x4 multi-objective thing sounds chaotic in a good way, and the futuristic weapons look appropriately sci-fi.

defect cover image

Then there's Crosswind, which is doing the pirate survival thing. You can sail around, fight on land and sea, and it has soulslike combat apparently. The procedural world generation means each playthrough should feel different, and you can play solo or with friends. Might scratch that Sea of Thieves itch.

Crosswind sea battle with ships
Sea battles look very good.


Management Games Are Getting Weird (In a Good Way)

Rockbeasts is probably the most unique management game I've seen in a while. You're managing a rock band during the MTV era - think mullets, questionable fashion choices, and dramatic band breakups. It's got this story-rich RPG element where you're trying to get your band from garage gigs to stadium shows while dealing with all the chaos that comes with rock stardom.

On the complete opposite end of the spectrum, there's Vending Dokan: Kozy Kiosk, where you manage vending machines. It sounds incredibly chill - you're growing your vending business, decorating city spaces, managing staff. Sometimes you want epic adventures, sometimes you just want to make sure people have access to snacks.

Vending Dokan: Kozy Kiosk gameplay
looks so cozy


Some Wild Card Picks

The showcase had six world premieres, and some of them were genuinely surprising. Talespinner is doing the deck-builder roguelike thing but with Japanese mythology, which could be really cool if they nail the aesthetic and storytelling.

Talespinner gameplay
very unique theme and art style!

There's also this thing called The Bureau of Fantastical & Arcane Affairs, where you're basically a bureaucrat for fantasy creatures. You're an inspector determining the fate of fairy tale characters, which sounds both hilarious and oddly compelling.

HARK THE GHOUL is doing the retro dungeon crawler thing with first-person perspective and souls-like combat. The demo's available now if you want to check it out - it's got that old-school feel but with modern sensibilities.

HARK THE GHOUL main cover


Instant Gratification Department

One thing I appreciated about this showcase was that several games dropped demos or updates immediately. No "coming eventually" - you could literally go play some of this stuff right after watching the trailer. Check all of the upcoming titles here.


Final Thoughts

Look, not every game in this showcase is going to be for everyone, and that's fine. But the variety here was genuinely impressive. You had horror revivals, cozy management sims, cyberpunk action, mythology-based roguelikes - basically something for every type of gamer.

What I really liked was how they treated indie games and bigger releases equally. No hierarchy, no "and here's the small indie section." Everything got the same level of presentation, which is how it should be.


My wallet's definitely going to hate me over the next few months, but my gaming library is about to get a lot more interesting. The showcase reminded me why I love this hobby - there's always something new and unexpected around the corner.

What caught your eye? Any of these games making it onto your Wishlist, or am I just easily impressed by shiny new trailers?