Borealys Games has a free demo on Steam for Echoes of Mystralia, with Early Access set for 11 August. The Montreal studio is doing the thing you would hope it would do with a follow-up: taking the spellcrafting system that made Mages of Mystralia interesting in 2017 and building a roguelite around it.
Spellcrafting, Reworked
The centrepiece is a node board the game calls the Watcher’s Heart, where you attach behaviours and triggers to a base spell. In the studio’s own screenshots, a spell called Cele Aer is described as a boomerang that returns when called back, listed at 60 damage, 0.24 seconds duration, speed 30, and Pierce 2 so it passes through targets. It cannot be recast until it comes home.
Then you bolt a trigger onto it. Furious Outburst, flagged as a rare trigger, fires on distance travelled and casts fireballs in random directions at 35 per cent damage, applying two stacks of Burn. The interesting bit is the fine print: trigger damage scales off the base damage of the spell or the first trigger above it in the chain. That is a combo system, not a modifier list, and it is where a build either compounds or falls flat.

The Roguelite Frame
Runs move across a node map divided into named regions, Old Woods, Parched Lands and Ash Forest among them, with currencies tracked in the corner and travel choices between encounters. It is a familiar structure, and that is fine. The structure is not the pitch. The pitch is that a spellcrafting system with this much surface area is a much better fit for run-based progression than it ever was for a fixed-length adventure, because the whole point is discovering a combination you did not plan.

Why This One
Mages of Mystralia came out in 2017 with a genuinely clever spell editor and a game around it that never quite matched the ambition. Nine years later the studio is having another go at the same idea in a genre that rewards it properly.
It is also almost entirely uncovered. There is a demo sitting there right now, free, and nobody has written about it. If it holds up, that is the good version of a discovery. If it does not, you have lost an hour.




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