Benoit Richer, the game director on Assassin's Creed Hexe, has left Ubisoft. The exit follows the departure of Hexe's creative director two months earlier, leaving the publisher's next major Assassin's Creed entry without two of its senior leadership roles inside 60 days.

What We Know

According to GamesRadar, Richer was previously a lead on Assassin's Creed Valhalla and on Warner Bros' Batman: Arkham Origins before stepping into the Hexe game director role. Neither Richer nor Ubisoft has issued a public statement on the reason for the move at time of writing. The creative director's earlier departure was also reported without an official cause attached.

Hexe is positioned as Ubisoft's next major Assassin's Creed swing after Shadows. The project has been in some form of pre-production since 2022, when it was revealed at the Ubisoft Forward showcase as part of the wider Assassin's Creed roadmap.

For context on that earlier exit: Clint Hocking left the creative director role in February, with Jean Guesdon, creative director on Assassin's Creed Origins, stepping in. Hexe itself remains barely shown four years after its reveal. Ubisoft has said only that it is taking the time to deliver on the game's ambitious vision and will be quiet for a while longer, which is a sentence, not a release window. The one date in circulation, a June 2027 target, comes from a leaker rather than the publisher, and should be weighted accordingly.

Why It Matters

Two senior leadership exits inside two months is the kind of pattern that usually points to one of three things: a creative reset on the project, broader restructuring at Ubisoft Montreal, or scope renegotiation with leadership above the studio. None of those have been confirmed, and it would be irresponsible to assert any of them without sourcing. What is on the public record is the timing, and the timing alone is unusual.

What to Watch

Whether Ubisoft addresses the leadership gap publicly, whether Hexe's release window slips, and whether more departures follow. The creative director and game director are the project's twin spine; backfilling both inside a single development cycle is non-trivial in any AAA pipeline. We will update this post if Ubisoft issues a statement or if a successor is named.